// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Box [Util].inl // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_BOX_UTIL_INL_) #define _TGS_COLLISION_BOX_UTIL_INL_ #pragma once // ============================================================================================================================== // // tgBX0 Box (Input) // i0 An index to indicate which face of the box is to perform the clipping operation. (Input) // tgCL Container of points resulting from the clip operation. (Output) // ============================================================================================================================== // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // template <typename TYPE, int DIM> TgFORCEINLINE TgRESULT F_Clip( PC_(CLIP_LIST,DIM) ptgCL, CR_(BOX,DIM) tgBX0, C_TgINT i0 ) { T_(RECTANGLE,DIM) tgFace; switch (i0) { case 0: tgFace.Set( tgBX0.Calc_Point( tgBX0.Query_Extent0(), tgBX0.Query_Extent1(), tgBX0.Query_Extent2() ), MATH::F_MUL( -tgBX0.Query_Extent1(), tgBX0.Query_AxisUnit1() ), MATH::F_MUL( -tgBX0.Query_Extent2(), tgBX0.Query_AxisUnit2() ), tgBX0.Query_AxisUnit0() ); break; case 1: tgFace.Set( tgBX0.Calc_Point( tgBX0.Query_Extent0(), tgBX0.Query_Extent1(), tgBX0.Query_Extent2() ), MATH::F_MUL( -tgBX0.Query_Extent0(), tgBX0.Query_AxisUnit0() ), MATH::F_MUL( -tgBX0.Query_Extent2(), tgBX0.Query_AxisUnit2() ), tgBX0.Query_AxisUnit1() ); break; case 2: tgFace.Set( tgBX0.Calc_Point( tgBX0.Query_Extent0(), tgBX0.Query_Extent1(), tgBX0.Query_Extent2() ), MATH::F_MUL( -tgBX0.Query_Extent0(), tgBX0.Query_AxisUnit0() ), MATH::F_MUL( -tgBX0.Query_Extent1(), tgBX0.Query_AxisUnit1() ), tgBX0.Query_AxisUnit2() ); break; default: TgASSERT( TgFALSE ); return (TgFALSE); }; return (F_Clip( ptgCL, tgFace )); }; // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif //// END //////////////////////////////////////////////////////////////////////////////////////////////////////////////